#.blend import missing keyframes

5 messages · Page 1 of 1 (latest)

hoary ledge
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Howdy, I'm trying to figure out the blender -> godot pipeline and it seems that godot is missing the keyframe at the end of one of my animation channels from blender (the propeller controller rotation). This is pretty odd considering the plane controller imported just fine

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Here is what the animation is supposed to look like

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and in godot

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Maybe the gifs don't show it well but the propeller is not spinning on it's own in godot