#Why don't my bullets move right away?
5 messages · Page 1 of 1 (latest)
as you can see the position on the bullet stays the same until 2231, 516ms after it's physics loop starts running
but the variables used to calculate the position are fine before that
im guessing im just using physics wrong, but i keep ending up at this terrible page https://docs.godotengine.org/en/stable/tutorials/physics/rigid_body.html#doc-rigid-body
Godot Engine documentation
What is a rigid body?: A rigid body is one that is directly controlled by the physics engine in order to simulate the behavior of physical objects. In order to define the shape of the body, it must...
how am i supposed to move a rigidbody normally