I'm trying to make as if the player enters the area 2d of the enemy, it will trigger the chase
But it tells me that "area_entered" doesnt exists
@export var speed = 50
var player_position
var target_position
# Get a reference to the player. It's likely different in your project
@onready var player = get_parent().get_node("Player")
func _physics_process(delta):
player_position = player.position
target_position = (player_position - position).normalized()
if area_entered(player):
velocity = target_position*speed
move_and_slide()
look_at(player_position)