I'm trying to follow FinePointCGI's tutorial on character movement. (link: https://www.youtube.com/watch?v=eGt7ikx7FcQ)
However, I have my camera and player as two separate scenes. So using groups to get the position and rotation data isn't working as it is in his example. I'm trying to use signals in place of the groups, but I keep getting this error: 0 - res://Scripts/camera_rig.gd:5 - at function:.
I can't really find a thorough explanation for what's going on here through google; or the information just slides right off my smooth brain.
The picture includes the code I'm trying to glue together, the lvl_0 scene tree, and my player signal script is literally just these two lines:
signal orientation(player_loc)
Can someone please explain to my smooth cave man brain what I'm doing wrong, and how to get this to work?
I've been struggling with this for a long time. So much so that I've just put the project off almost entirely. I would really appreciate the help!!!!
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In this video, we talk about how to make a 3d character controller in Godot 4! We talk about how to do animations and how to handle collisions with the camera!
RESOURCES
Source Beginning: https://github.com/finepointcgi/3D-Movement-Tutorial-Godot-4/tree/Start
Source End: ...