#Playing Explosion Node 3D

2 messages · Page 1 of 1 (latest)

odd walrus
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You also need to add the explosion scene into the scene tree. If you're calling this on the enemy that is being destroyed, try adding it with add_sibling(explosion_instance)
Whatever you do, do not add it as a child of the enemy scene, as you are probably removing the enemy scene immediately after, which will also remove all its children.

vale seal
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Ah, that makes sense.