#[RenderingDevice] Can't find DYNAMIC_STATE_STENCIL functions

2 messages · Page 1 of 1 (latest)

rich drum
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I'm using RenderingDevice and in my pipeline I have the dynamic state flags set for all the stencil flags, I see that things like DYNAMIC_STATE_LINE_WIDTH have a function like RenderingDevice::draw_list_set_line_width but nothing about the stencil stuff.
I might be misunderstanding it but it seems like the function might just be missing or maybe am assuming wrong?

rich drum
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Im using Godot 4.2.2 and in the vulkan implementation I cant find any reference to vkCmdSetStencil* so I guess its just missing.