I've made a sky material and shader and can apply the node based shader to my world, but
I am unable to drop an imported cubemap texture in to a cubemap shader node.
I'm also unable to create a new cube map and drop the image in to it, it always stays blank. The importer will make an .import file for my . PNG but the shader graph node "Cubemap" seems unable to accept it? I can accept one of the blank default ones, but I seem unable to import my texture in to that, what am I missing?
#Are cubemaps still broken?
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