do you have a preferred level of experience in mind? i am new to gamedev and am not a professional software engineer but have been coding for ~10 years working in cybersecurity. i reverse engineer playstation 1 JRPGs (including FF7) for fun and am looking to get some practice with gamedev and godot. i'd probably suck but i'd like to learn
#Seeking Programmer for PS1 style JRPG
27 messages · Page 1 of 1 (latest)
Well I'd be down to collab, the fact that it's not for profit kinda reduces the stress involved with learning as I go
Would also be happy to work with a more experienced programmer if one joins
what do you mean by event management exactly? I'm more of an action game programmer but I don't have much experience in importing assets and although I don't know xenogears very well, xenoblade X (the wiiU one) is a game I hold very dear
ah i see, so scripted sequences that are still part of gameplay and such
I think I could whip up something like that, might take a little trial and error to make it right with some unviseral functionality but could also be fun, and likely re-usable
Would the game have some kind of open-world design? Or would it be more sandbox locations? I ask because I haven't worked with larger maps that use some method of section instancing but if there aren't any locations that require it, then I dpn't need to worry about it yet lol
ye, i was just wondering about how u want things to be and stuff
Seeking Programmer for PS1 style JRPG
I can make models with sprutile
sprytile *
both
low poly characters
or pixelart 8 directional spritesheets
like xenogears or "full circle"
any time 🙂
I'm interested, dm me please 🙂
I would like to help I'm new at dev and I'm learning gdscript and I would like to help
if you still haven't picked someone, I'd like to throw my hat in the ring! I've set up multiple dialogue systems in the past. toss me a DM - especially the types of functionality you're looking for, if you can!
ah, wait - found is probably referring to that post and not the above, my bad
dm sent