#How to get rid of collisions sticking?

3 messages · Page 1 of 1 (latest)

primal comet
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are you using move_and_slide, or move_and_collide?

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ah i was about to say

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If the other body is a CharacterBody2D or RigidBody2D, it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes.