#Collisions

3 messages · Page 1 of 1 (latest)

split stratus
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If you run the project with Debug > Visible collision shapes on, does the shape look correct? It should be a blue area. It also looks like you have some engine errors in the output that suggest the collision shape may not be set up correctly

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You also have a lot of debugger errors, so I'd look at those too

waxen lodge
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Most likely Godot can't handle the very thin area you are trying to create for the left wall. Try making it at least a couple of pixels wide.