#Collisions
3 messages · Page 1 of 1 (latest)
3 messages · Page 1 of 1 (latest)
If you run the project with Debug > Visible collision shapes on, does the shape look correct? It should be a blue area. It also looks like you have some engine errors in the output that suggest the collision shape may not be set up correctly
You also have a lot of debugger errors, so I'd look at those too
Most likely Godot can't handle the very thin area you are trying to create for the left wall. Try making it at least a couple of pixels wide.