#Having some problems with inheriting properties of CharacterBody2D from custom parent class

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wet rampart
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Ignore the movement code I know it looks weird, I am just trying anything and everything to get the skeleton to move at all

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when the skeleton extends Enemy, it just sits there and does nothing and interacts with nothing like a Node2D but when it extends CharacterBody2D it works as intended

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I could just make each enemy their own class but I want them to share a parent class to make it easier, any pointers will be greatly appreciated

proper sentinel
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Old Skeleton is not throwing any errors like “move and slide not defined in this context”?

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It might be an issue with using _init in Enemy class.