#chatbox in 3d (multiplayer)
3 messages · Page 1 of 1 (latest)
If you use the _unhandled_input to handle all your UI, then if you have a structure like
Main (Control)
- SubviewportContainer
- Viewport
- 3D stuff
- UI stuff
you should be able to manually pass input events that aren't consumed by the UI to the Viewport
Or it might work automatically, I'm unsure