#chatbox in 3d (multiplayer)

3 messages · Page 1 of 1 (latest)

stable plume
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how to detect if 3d game content is clicked but not the chatbox? i made that clicking captures input but i dont want it work when im clicking chatbox

extra question, where should 2d stuff be? i put it in player scene

kindred crystal
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If you use the _unhandled_input to handle all your UI, then if you have a structure like

Main (Control)
  - SubviewportContainer
    - Viewport
      - 3D stuff
  - UI stuff

you should be able to manually pass input events that aren't consumed by the UI to the Viewport

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Or it might work automatically, I'm unsure