#Reliable way to detect the "release" moment when dragging using InputEventScreenDrag
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I already know I should be using _unhandled_input(), i'm about to change that
but that's not my problem now
tambien se hablar español (por si las dudas)
Press and release is InputEventScreenTouch, then drag is when you move.
Is_pressed will tell you if it is an initial touch or release.
https://docs.godotengine.org/en/stable/classes/class_inputeventscreentouch.html
Godot Engine documentation
Inherits: InputEventFromWindow< InputEvent< Resource< RefCounted< Object Represents a screen touch event. Description: Stores information about multi-touch press/release input events. Supports touc...
It works like the Mouse button and Mouse motion input events.