#How do I fix this tile map?
5 messages · Page 1 of 1 (latest)
you need to extend the height of your tilemap to be divisible by the height of the tile
I. e. a tilemap that uses 16px tiles should be 160px high vs 150px
doing anything like that just greys the tiles out
well you have to assign them again to the areas. pretty sure Godot can do thst pretty easily when you drag the tilrset in