#How to create a gun fire animation with gpu particles effect?

2 messages · Page 1 of 1 (latest)

pliant moat
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I'd like to know how, since I haven't found a way to make a random like explosion for when a gun fires in a FPS

radiant urchin
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I haven't done this before so I'm just guessing but I would start by breaking the effect into its constituent parts, for example, I see:

  • Gray smoke
  • Sparks
  • Orange flash
    I would make a separate particle system for each of those. Hopefully this helps!