#Doom Eternal inspired Fast Paced Movement Shooter (Godot 4) - update

11 messages · Page 1 of 1 (latest)

waxen magnet
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I'm currently making a fast paced movement shooter game, heavily inspired by games like Doom Eternal and Ultrakill.
The player have a wide range of mechanics to take down his enemies, including :
-Dash
-Jump and double jump
-Knockback
-Gun quickswitching
...

Here's the first look of it, it's currently very unfinished, especially regarding of the enemies models and animations (which simply doesn't exists yet), because i spend the majority of the game dev time on the game design and gameplay
I not planning on turning this into a full game, for now it's just a simple and little project

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First consequent update of my current project.
I added :
-some sprites for the weapons and enemies (which are from Brutal Doom v22, the classic doom mod)
-a gun knockback mechanic
-a grapple hook mechanic

And there has also been a partial overhaul for the movement script and the enemies script

hollow zenith
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I can't take this video seriously if your aim that good. I would've kept missing! 😅

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But on a serious note, I'm loving the replicated high-paced movement and action getting from this. Even if this is just a prototype!

waxen magnet
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Hey, thanks a lot for the return !
I have improve a lot the movement system, and i'm planning to make a glory kill system

waxen magnet
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New devlog video !

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Since the last video, i add and modify a lot of things, here's what:
-Add of a glory kill system, which consist of finishing the enemy in a brutal way, and gaining health (same mechanic as the one in Doom 2016 and Doom Eternal).
-A better movement script, who now has bunny hopping, and who can keep the velocity momentum.
-Add of a particle effect system (which are sprites, from the Brutal Doom mod).
-Add of a music player.
-Amelioration of the knockback and grapple hook mechanics.
-Two new weapons, a shotgun, and an auto shotgun (which the sprites are from the Brutal Doom mod).
-Two new enemies, the pinky and the cyberdemon (which the sprites are from the Brutal Doom mod).

waxen magnet
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Hi !
New video after some time, sorry for the inactivity.

I added a lot of things to the project, and i'm begin to getting close at the end of it.

Here's what i added and/or modifying :

  • New mechanic, chainsaw action, who enable to refill ammo
  • Common ammo types for the weapons
  • A brand new map
  • Almost complete overhaul of the movement sy...
▶ Play video
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I added a lot of things to the project, and i'm begin to getting close at the end of it.

Here's what i added and/or modifying :
-New mechanic, chainsaw action, who enable to refill ammo
-Common ammo types for the weapons
-A brand new map
-Almost complete overhaul of the movement system, which now allows to keep momentum in the air while still having air control, which allow to a high degree of flexibility in terms of freedom of movement.
-A main menu