#How to exclude objects in Blender from importing to Godot?
2 messages · Page 1 of 1 (latest)
It looks like adding -noimp to the end of the of the object name will prevent it from being imported: https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.html#remove-nodes-noimp
Godot Engine documentation
Many times, when editing a scene, there are common tasks that need to be done after exporting: Adding collision detection to objects., Setting objects as navigation meshes., Deleting nodes that are...