#How to exclude objects in Blender from importing to Godot?

2 messages · Page 1 of 1 (latest)

indigo sphinx
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I want to mark objects or put them in collection so when you import .blend file, all objects in this collection get ignored. Any way to achieve this? I'd love to have some tag like "_loop" but for collections, like "_del"

dire maple
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It looks like adding -noimp to the end of the of the object name will prevent it from being imported: https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_3d_scenes/node_type_customization.html#remove-nodes-noimp