My Script:
extends CharacterBody3D
const MAXSPEED = 30
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
rotate_z(0)
func _input(event):
if event is InputEventMouseMotion:
rotate(Vector3.UP, event.relative.x * 0.001)
rotate(Vector3.RIGHT, event.relative.y * -0.001)
func _physics_process(delta):
rotation.z = clamp(rotation.z, 0, 0)
var forward_direction = Vector3.FORWARD # Global forward vector
var movement_speed = -25
translate(forward_direction * movement_speed * delta)
- When I go backwards my ship movement inverts
- I got a clamp for the z rotation to stop it from turning over but when going to a certain rotation it just breaks and goes crazy
What could I do to fix those problems?