So i made this Movement script and what did i do wrong
using Godot;
public partial class Player : Area2D
{
[Export]
public int Speed { get; set; } = 400; // How fast the player will move (pixels/sec).
public Vector2 ScreenSize; // Size of the game window.
public override void _Ready()
{
ScreenSize = GetViewportRect().Size;
}
public override void _Process(double delta)
{
var velocity = Vector2.Zero; // The player's movement vector.
if (Input.IsActionPressed("move_right"))
{
velocity.x += 1;
}
if (Input.IsActionPressed("move_left"))
{
velocity.x -= 1;
}
if (Input.IsActionPressed("move_down"))
{
velocity.y += 1;
}
if (Input.IsActionPressed("move_up"))
{
velocity.y -= 1;
}
var animatedSprite2D = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
if (velocity.Length() > 0)
{
velocity = velocity.Normalized() * Speed;
animatedSprite2D.Play();
}
else
{
animatedSprite2D.Stop();
}
}
}