#How to create directional melee combat?

1 messages · Page 1 of 1 (latest)

sudden condor
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Hi there. I would like to inquire about directional melee combat, similar to both Chivalry 2 and Kingdom Come: Deliverance. I have provided example YouTube Shorts for you to see.

Essentially, it is a first person sword fighting simulator. You control how fast or slow your attacks are with the speed of your mouse drag, which side to attack from, block, feint, parry, counter, etc.

If you could please explain to me which systems I will need to investigate within Godot and how to approach building something like this from a high level perspective, that would be great.

Thank you!

Chivalry 2 Combat
https://www.youtube.com/shorts/sIQ4_E9bQQU

Kingdom Come: Deliverance Combat
https://www.youtube.com/shorts/inzByF7ueFU

in todays chivalry 2 gameplay we have a first person duel. I am using my trademark longsword here and dueling a fellow high skill and high level chivalry 2 player. Enjoy the chivalry 2 dueling gameplay.

#chivalry2

▶ Play video

3 hit longsword combos. 4 hit combos and other weapons coming soon!

LinkTree: https://linktr.ee/caporegime

#kingdomcomedeliverance #caporegime #shorts

▶ Play video
simple stirrup
sudden condor
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Thank you! I will take a look.

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If anyone else has experience with this sort of thing, or can provide insight from a high level perspective, that would be greatly appreciated!

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Also, just to add, I am not trying to do this for my first game. I just want to gain a rudimentary understanding of what is involved, so I can research the required mechanics or techniques.

sudden condor
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Bump for visibility.