#Looking for tips and resources on how to setup 3d animations to allow speed-scaling for combat.

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ripe dust
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Hey community,

My goal is to make animations that can easily scale in speed so that melee attacks, stagger duration, reaction time, etc. during combat can be fine-tuned via code *for example, when the player levels up, they recover from a stagger faster). Any help greatly appreciated! Even if just a name of a good resource on the topic.

Thanks

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My first attempt right now is to animate every animation to be a full second long (thought maybe it would be an easy reference point?) and then scale based on the 60 fps? Idk if that would work though...