Make it once, use it forever!
That’s what my Advanced OOP Solution, ReuseLogic Nexus for Godot 4.2 provides you. Based on Observer Pattern, Mediator Pattern, Singleton Pattern, and “Signal-Driven” State Machines, this addon is all you need to “Object Orientalize” your projects, reducing the amount of code needed, enabling you to reuse your modules/objects/systems in all your projects with almost no modification.
Sounds like a bold, unbelievable claim, right? Why not test it? It’s free, and a YouTube Tutorial Series is in production right now to help you understand how the addon is supposed to be used. But before that, let me share a little bit of history…
I’m a Unity user migrated to Godot. The systems implemented in ReuseLogic Nexus is what I had created in Unity long before. But when I was about to run my YouTube Channel and share my Unity OOP Solution, the Unity pricing scandal happened, and I tried Godot for the first time in my life.
The OOP structure of Godot, and its dependency on the Observer Pattern, made it much easier for me to recreate my OOP Solutions into a much neater product. Godot signals were all I needed to fulfill “the dream”.
Let’s get started:
Addon Download Link (currently tested on Godot 4.2):
https://github.com/whilefree/ReuseLogic-Nexus
YouTube Tutorial #1:
https://www.youtube.com/watch?v=Zl3vo9aSKlY
YouTube Tutorial Series:
https://www.youtube.com/playlist?list=PLfOCVzuzqIWiPY5Rh8GpzP_DyLA3--cvg
NOTE: This is a preview version of the addon. Don’t base your actual projects on it (yet). When I officially publish it to Godot AssetLib, you are safe to use it in real projects. However, I couldn’t find any bug and it seems to be working perfectly.
The addon is tested on Godot 4.2. Supporting the older versions is not a priority for now.
Thank you for your great support. Have a great Object Orientalization... 😉
Advanced OOP Solution for Godot 4.2 Created By while(free): https://www.youtube.com/channel/UCaJIIbzfjGXgevsXnwuFARg - whilefree/ReuseLogic-Nexus
Make it once, use it forever! In this tutorial you learn how to use ReuseLogic Nexus, my Advanced OOP Solution, to make a character controller in Godot 4.2. A minimal knowledge of State Machines is required to understand what is going on in the video.
ReuseLogic Nexus is a free Godot 4.2 addon which, if used correctly, reduces the amount of cod...