#Real-Time Fluid Simulation (Example Project)

10 messages · Page 1 of 1 (latest)

rapid relic
#

A real-time fluid simulation in Godot. Makes use of RigidBody3D nodes along with a custom-built DropletServer autoload that simulates cohesion.

Video: https://github.com/thompsop1sou/godot-fluid-sim/assets/114190975/2e731808-9423-4b42-9e21-e409e9b35a5c

More info on the GitHub repo: https://github.com/thompsop1sou/godot-fluid-sim

GitHub

Real-time fluid simulation in Godot. Contribute to thompsop1sou/godot-fluid-sim development by creating an account on GitHub.

rapid relic
rapid relic
#

I just created a new project that allows you to freeze the fluid. It's based on this project, but with significant changes.

Video: https://github.com/user-attachments/assets/b4e7a4fa-e55c-436b-835b-9fd2c3d9db7a

Repo: https://github.com/thompsop1sou/freezable-fluid-sim

GitHub

Real-time, freezable fluid simulation in Godot. Contribute to thompsop1sou/freezable-fluid-sim development by creating an account on GitHub.

#

Real-Time Fluid Simulation (Example Project)

proper solstice
rapid relic
proper solstice
#

Is there a way to bake the simulations, or is that not planned?

rapid relic
#

That's not planned. The purpose of this project was to make it real-time, so you could actually move a character through the "liquid" and see it react dynamically