Hi, I'm experimenting with Godot 4.2.1 + 3D for the first time and am getting very low fps for a simple 3D scene. Basically I have a CharacterBody3D sitting on top of a StaticBody3D. The only collision logic I have going on is the default script that Godot provides when you attach a new script to CharacterBody3D from the editor. When I have it calling move_and_slide() it tanks the FPS to like ~1-20 FPS depending on if I call it from _physics_process vs _process (it's slower in _physics_process). If I comment that line out it goes back up to ~140 fps (since there're no collision calculations going on).
I tried switching the physics engine to godot-jolt and that seems to work as expected (getting ~120 fps when I move the character around, it's very smooth). Am I missing something obvious here? I'm on an M1 macbook pro and was roughly following the KidsCanCode Intro to 3D.