#Y-Sorting Without a Tilemap?
6 messages · Page 1 of 1 (latest)
If you enable the "Y Sort Enabled" flag on the parent scene, any children (with the same Z Index) should be y-sorted, no tilemap needed 🙂
Once I enable it, how do I set where the player goes in front and behind?
I'm not sure what you mean by this?
If you enable y-sorting, it will just sort the child nodes in y-order, so the player will be in front of anything that is above them, and behind anything that is below them
Oh ok