#raycast3d disappearing on play

2 messages · Page 1 of 1 (latest)

tawdry herald
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Hey yall I am messing with raycasts rn and I am having a weird problem, when I push play one of my raycasts just refuses to make the jump to the remote scene.
as seen in both pics, this is real weird (maybe it's normal and one raycast node is supposed to be able to cast multiple rays.) I have no idea.

marsh flint
#

Are you sure you're actually instantiating from that scene and not from an older, backup scene maybe that's missing that node?

Are you using free() or queue_free() anywhere in your scripts?