#GDNative or GDExtension for C++ coding

2 messages · Page 1 of 1 (latest)

whole smelt
#

I wonder if there's any sort of performance/convenience differences between GDNative and GDExtension
I also wonder if coding in C++ supports live changes to the game like GDScript does (from what i heard GDScript does, without recompiling stuff, not sure)

#

I also would like to have some sort of Visual Studio Code integration, i don't know if GDNative doesn't have it but maybe GDExtension does
(I just kinda heard bad things about the coding in godot, missing/bad autofill and stuff)