#Adding a StateMachine in a AnimatorTree causes "EditorProperty is outside inspector." error

2 messages · Page 1 of 1 (latest)

leaden oasis
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I worked on updating two Sprite2D nodes into AnimatedSprite2D nodes last night. Godot would crash constantly whenever working with the StateMachines, specifically when giving it a name or clicking on a tab to return to the StateMachine while inside one of its nodes (Blend2DSpace Nodes). Today, this morning, this error started appearing whenever I click any of my 3 AnimatorTrees, which is weird, at least one of them was working just fine yesterday, nothing was changed in it, and the code works, the game runs, the blend_positions and .travel() work fine, but the AnimatedSprite2D won't animate, they stay static on frame 0.

This was so sudden, I feel maybe one of the crashes corrupted something regarding my StateMachine's resource path, but I am struggling to find the solution or a workaround.

In the attached images, I created a brand new AnimatorTree and renamed it to "Test", in it, if I add a StateMachine, I start getting the error "EditorProperty is outside inspector". It doesn't happen to any other node, Blend3, TimeScale, TimeSeek, none, only StateMachine, pretty much the only node I have worked with so far (and TimeScale). Other than that, I am not sure what to do. The third, last photo shows the button that would constantly crash Godot last night, also renaming the StateMachine crashed it twice.

Help, please!

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Adding a photo of the Path in HeadAnimatorTree, it seems fine, if I remove it, it gets readded back: