#Any way to get the current Stream playing at AudioStreamRandomizer? Is this a feature Godot doesn'
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https://docs.godotengine.org/en/stable/classes/class_audiostreamplayer.html
https://docs.godotengine.org/en/stable/classes/class_audiostreamrandomizer.html
Godot Engine documentation
Inherits: Node< Object Plays back audio non-positionally. Description: Plays an audio stream non-positionally. To play audio positionally, use AudioStreamPlayer2D or AudioStreamPlayer3D instead of ...
Godot Engine documentation
Inherits: AudioStream< Resource< RefCounted< Object Wraps a pool of audio streams with pitch and volume shifting. Description: Picks a random AudioStream from the pool, depending on the playback mo...
Any way to get the current Stream playing at AudioStreamRandomizer? Is this a feature Godot doesn'