#ion how to do this

3 messages · Page 1 of 1 (latest)

smoky granite
#

can anyone help me out with making it so when you enter an area 2d, it changes a sprite from invisible?

fresh crane
#

that is a bool. set it to true or false

dark nacelle
#

no that should work. !visible (analogous to not visible) would be the opposite of whatever it currently is (false if true, and vise versa). the warning symbols on the door area node and its child Area2D node might be the issue though. click on them to see what that's about