I have a car RigidBody3D that I need to have accurate collision around the open windows so I used trimesh collision sibling/ConcavePolygonShape3D. I see this warning that it shouldn't be used on anything buy static objects and the car will be moving. But I started up the scene and everything works as expected.
¯_(ツ)_/¯
What problems should I expect to run into because of this warning? Or am I in the clear baring unforeseen circumstances?
Cheers!
