howdy yall. i am a 3D character artist. been using blender for 9 years now. I can model stylised and optimised character models.
here is what i do :
pixar ish anthropomorphic character models with realistic fur which can be converted to fur cards for game engine use.
model optimisation in blender
sculpted and simulated clothing for characters
custom texture work if you need weird scifi or magic materials
customisation assets , that means i design texturing and material work in a way that can be customised in game with shaders, this means color changing car paint or clothiing or character skin for example.
this extends to using blend shapes for character shape customisation and model parts that can be swapped around for further customisation.
my non character skills include :
props
environment layout
environment assets such as trees or grass
basic graphic design for in universe products, that means parody products like sprunk from GTA
extra facts :
i make models from scratch, that means the results are always uniquely made and you wont experience "same face syndrome"
i model directly in polygons, that means really fast results right away. and clean topology for baking from the get go.
i can use git if needed