Hi there, I am unable to get the host player to move/sync once I spawn the host player.
This is my multiplayer script:
extends Control
var player_tscn := preload("res://scenes/entities/player.tscn")
var peer := ENetMultiplayerPeer.new()
const port := 2000
const address := "127.0.0.1"
signal player_connected(player_tscn)
signal player_disconnected(id)
func _ready():
multiplayer.peer_connected.connect(on_peer_connected)
multiplayer.peer_disconnected.connect(on_peer_disconnected)
multiplayer.connected_to_server.connect(on_connected_to_server)
multiplayer.connection_failed.connect(on_connection_failed)
multiplayer.server_disconnected.connect(on_server_disconnected)
#server
func on_peer_connected(id):
create_player(id)
#server
func on_peer_disconnected(id):
remove_player(id)
#client
func on_connected_to_server():
pass
#client
func on_connection_failed():
pass
#client
func on_server_disconnected():
pass
#server
func _on_host_pressed():
self.visible = false
peer.create_server(port)
multiplayer.multiplayer_peer = self.peer
create_player()
#client
func _on_join_pressed():
self.visible = false
peer.create_client(address, port)
multiplayer.multiplayer_peer = self.peer
func create_player(id = 1):
var player = player_tscn.instantiate()
player.name = str(id)
player_connected.emit(player)
func remove_player(id):
player_disconnected.emit(id)
The error in the video is:
E 0:00:15:0314 on_spawn_receive: Condition "parent->has_node(name)" is true. Returning: ERR_INVALID_DATA
<C++ Source> modules/multiplayer/scene_replication_interface.cpp:602 @ on_spawn_receive()
Going to post a video below, sec