The pause menu is centered in the scene, but when it is run in the pause menu, it zooms oddly. I works correctly from the main menu, however.
#When I run my options menu in my pause menu, it is not centered.
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any reason why pause menu is parented to the Player node?
so that when the player pauses the game, the menu appears in the frame?
anyway a good place to put UI stuff is its own CanvasLayer https://docs.godotengine.org/en/stable/tutorials/2d/canvas_layers.html outside of any other nodes
Godot Engine documentation
Viewport and Canvas items: CanvasItem is the base for all 2D nodes, be it regular 2D nodes, such as Node2D, or Control. Both inherit from CanvasItem. You can arrange canvas items in trees. Each ite...
it will also inherit all other transformations like scale and rotation
ooooh ok ty