#Multiplayer CharacterBody2D's Stick Sometimes

2 messages · Page 1 of 1 (latest)

neat tusk
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Hello! I have a multiplayer car game. Each car is a CharacterBody2D. It works great for the most part, but whenever they collide, one car gets stuck to the other and starts pulling it. I have attached a video, any help would be greatly appreciated!

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Figured it out, this was caused by the new moving platform feature