#Collision help
15 messages · Page 1 of 1 (latest)
Well, you neeed 4 things. your player (should be a rigid body or character body, a ridgid body will handle collisions automatically with gravity while a character body you need to manually code gravity and collisions with move_and_slide()), a collision shape that is a child of your player, a floor or something to collide with (ridgid body for objects that move, static bodies for immovable objects) and then another collision shape as a child of your floor body
I'd look at some beginner tutorials on youtube
bro
can you show in discord
pls
i'm so stupid
and my english so bad
i saw videos
and read docs
zero impact
Their should be some tutorials in other languages as well
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You can download an example project from here: https://www.youtube.com/watch?v=A3HLeyaBCq4
In this video we create a first person character controller for Godot 4 from scratch. We also add a range of game feel features including headbob, sprinting, fov change, and inertia. This controller can be used for a variety of Godot 3D first person games, including FPS, horror, survival, RPG, etc. All of this code works with Godot 4.1.
Suppor...
look at how it works