Hi ya'll! I'm having an issue loading scenes in Godot 4.2 with C# using ResourceLoader.Load<PackedScene>(ResourcePath) I'm passing it the scene to load from the scenes path via a string as such public string ResourcePath = "res://Spells/MeleAttack.tscn"; and I'm getting this error:
ERROR: Cannot instance script because the associated class could not be found. Script: 'res://Spells/MeleAttack.tscn::CSharpScript_xusnu'. Make sure the script exists and contains a class definition with a name that matches the filename of the script exactly (it's case-sensitive).```
the scene isn't being loaded because of the he automatically generated class name associated with the script attached to the scene `CSharpScript_xusnu` Am I attempting to load the scene incorrectly or is this a bug with Godot Mono C#?