I’m having trouble with Y sorting. I don’t use tile sets, I use individual sprites and import them then use them as Sprite2D. I toggle Y sort on these nodes, but it doesn’t work. However, when I activate Y sort in the root node, everything is y sorted, which ends up really messy with the player going through everything. Is there a fix for this? I feel like the way it should work so you should be able to toggle the individual node rather than having to do it universally and then offset the x and y values until you get a good result.
#Y sort issues without tile set.
4 messages · Page 1 of 1 (latest)
Ysort is a setting on a parent node, which then knows to y sort it's children
I’m considering converting my sprites to tile sets to solve my issue, I just don’t know if it’s worth it or not.
What about with tile sets? Can’t you adjust it individually there?