#Camera3D Jittering

4 messages · Page 1 of 1 (latest)

verbal furnace
#

Not sure what's happening here. I have it attached to a SpringArm and it keeps doing this.

extends SpringArm3D
#------------------------------------------------------------------------------#
#Variables
#Exported Variables
@export var mouse_sensitivity = 0.05
@export var pitch = Vector2(-90.0, 30)
@export_enum("First", "Third") var PointOfView: String
#OnReady Variables
@onready var camera = $Camera3D
#------------------------------------------------------------------------------#
func _ready():
    set_as_top_level(true)
    Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
#------------------------------------------------------------------------------#
func _input(_event):
    if Input.is_action_just_pressed("action_camera"):
        match(PointOfView):
            "First": #Switch to Third
                PointOfView = "Third"
                spring_length = 3
                camera.v_offset = 2
            "Third": #Switch to First
                PointOfView = "First"
                spring_length = -1
                camera.v_offset = 1.25
#------------------------------------------------------------------------------#
func _unhandled_input(event: InputEvent):
    if event is InputEventMouseMotion:
        #Rotates and Limits Camera
        rotation_degrees.x -= event.relative.y * mouse_sensitivity
        rotation_degrees.x = clamp(rotation_degrees.x, pitch.x, pitch.y)
        #Overflow Protection
        rotation_degrees.y -= event.relative.x * mouse_sensitivity
        rotation_degrees.y = wrapf(rotation_degrees.y, 0.0, 360.0)