#Need help with RayCast3D position and collisions

3 messages · Page 1 of 1 (latest)

elfin prism
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Hi, I'm trying to figure out how to use RayCast3D for interactable objects. I almost have it working correctly but I know my maths are most likely wrong. Can someone help take a look: https://github.com/Ezro/godot_3d_playground ?

Ideally, I'd like for the player to be able to move the camera around and click on (intersect) other objects that have an Area2D colliding with the raycast

elfin prism
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Has anyone been able to help look into this? I'm still a bit stuck spinning my wheels on this 😕

dense plaza