Hi, I'm trying to figure out how to use RayCast3D for interactable objects. I almost have it working correctly but I know my maths are most likely wrong. Can someone help take a look: https://github.com/Ezro/godot_3d_playground ?
Ideally, I'd like for the player to be able to move the camera around and click on (intersect) other objects that have an Area2D colliding with the raycast