Hey all! I'm trying to replicate source style movement in Godot 4, but I've run into in an issue with the way the new CharacterBody3D handles slide collisions with move_and_slide. I've managed to get bhopping working correctly and surfing should work as a result of that, as it does in Godot 3, but in Godot 4, I seem to loose all horizontal momentum and just drop off the slope.
Is there any way to stop move_and_slide interacting with slide collisions like this? Or is there any code that I could use as a replacement for move_and_slide?
Example of whats happening in Godot 4: https://medal.tv/games/screen-capture/clips/1Nk1pxkWJG3dxD/d1337b95zlcz
Instead, the player should move smoothly across the ramp but doesn't because of the new slide collision handling.
Thanks in advance :D
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