hi, im trying to make a multiplayer game that uses a button to pick up stuff but whenever i try to use rpc to delete the object on every peers screen, every other peer crashes
extends RayCast3D
func _process(delta):
if Input.is_action_just_pressed("Interact"):
force_raycast_update()
if is_colliding():
rpc("delobject", get_collider())
@rpc("any_peer", "call_local")
func delobject(obj):
obj.queue_free()