#godot-steam-audio: SteamAudio extension for Godot

3 messages · Page 1 of 1 (latest)

night belfry
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For anyone who may be interested, I've created a GDExtension that integrates SteamAudio in Godot. It adds sound occlusion and reflection, which aren't available in native Godot AFAIK. With these features, having a wall between you and a sound source will make the sound muffled or even inaudible, and reverberation happens in larger rooms depending on the materials.

Here's a demo: https://youtu.be/vRnzfnb93Gw

godot-steam-audio is an extension that leverages GDExtension to integrate Valve's Steam Audio library with Godot, allowing for sound occlusion, reflections, and much more.

Latest release at: https://github.com/stechyo/godot-steam-audio/releases/latest
Follow the instructions on the readme for installation.

If you like this, please star it at: ...

▶ Play video
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GitHub

Godot extension that integrates the SteamAudio spatial audio solution. - GitHub - stechyo/godot-steam-audio: Godot extension that integrates the SteamAudio spatial audio solution.

GitHub

This release is not semver compliant. Future releases may break things.
What's Changed
SteamAudioPlayer is now a 3D Player. This means that you don't need to carry it around inside a 3D nod...

cunning tusk
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this is really useful why no one is talking about this?