After realizing that the great package GodotVoip was no longer getting maintained, I decided to create my own version in C#, and put it behind open source for y'all to use!
https://github.com/Pieeer1/GodotVoipNet
Currently to run, download the release 1.0.0, and pass the zip as an imported plugin. Steps to run are as follows:
Download the newest package and move it into the Godot Project. Select the addons/GodotVoipNet/ folder and move it into your Godot project. (Note: make sure the structure is still res://addons/GodotVoipNet/) Enable the Project Audio Settings and enable Input Go to plugins and enable the plugin Add a voice instance to your player scene OR a Voice Orchestrator to the scene. (Must be instantiated AFTER the Multiplayer setup is completed) Get a reference to the instance and set IsRecording = true