I am trying to set up some chunk based terrain generation/navmesh generation.
Im mostly there, but for some reason there is a little navmesh island being generated inside the tree's static collider.
This is what the tree's collider looks like, pointy so you cant walk on the top with some extra space below
Any idea why this is happening/how to stop it?
Makes it possible to walk inside a tree if it is on the edge of a chunk