#Help With Steps

3 messages · Page 1 of 1 (latest)

wheat sinew
#

So I'm playing around in Godot and trying to make a simple walking simulator so I can get down the pipeline in Godot down. So I'm doing my blockout and I'm realizing that the CharacterBody3d does not handle stairs at all which is a pretty big problem. Both Unity and Unreal have built in ways to deal with this by default, I'm actually surprised to not see it in Godot. From looking things up people are saying to "Just make everything ramps instead, all games do this," which is really odd because they haven't for a real long time. It makes the process of block out into actual modeling very difficult. What's the goto workaround for this?

In my video the environment uses a dev texture where each block is 1m x 1m so you can tell the steps are super super small but the avatar will not go up them unless I jump. I kind of need to figure this out before I proceed more since it will really define how I block out the entirety of what I'm doing.

plush terrace
plush terrace