#MultiplayerSynchronizer: changing position and visibility over network

3 messages · Page 1 of 1 (latest)

fickle maple
#

Hey, I'm using a MultiplayerSynchronizer node for my character's position. When I try to make a respawn mechanic without removing the player from the scene tree, I can see a visual glitch: the character briefly teleports from their death position to the respawn position. I suppose this happens because I change my position (on multsync) and the player's visibility (not on multsync) simultaneously, and the order matters.

In this case, is my only option removing the player from the scene tree? Or is there any way to synchronize the position and visibility changes? Can I keep using the MultiplayerSynchronizer node, or should I toss it away?

fickle maple
#

I don't want to remove the player because that would bring me more problems (the players can die constantly). And I don't want to remove the MultiplayerSynchronizer node because it helps me a lot. So I'd love to know if there was a way to change position and visibility in order.

fickle maple
#

.