Hey, I'm using a MultiplayerSynchronizer node for my character's position. When I try to make a respawn mechanic without removing the player from the scene tree, I can see a visual glitch: the character briefly teleports from their death position to the respawn position. I suppose this happens because I change my position (on multsync) and the player's visibility (not on multsync) simultaneously, and the order matters.
In this case, is my only option removing the player from the scene tree? Or is there any way to synchronize the position and visibility changes? Can I keep using the MultiplayerSynchronizer node, or should I toss it away?