I have an item with a script on it which allows itself to be picked up. The item is a Rigidbody2D, and on player input, it runs a function which reparents it to a Marker2D held by the player. This all works, except when the item is picked up, its collider doesn't move with it in the scene. The object sprite follows properly, and the hierarchy shows the item (and its collider) is reparented, but I can't walk where the item was. Does that sound like anything anyone's run into before?
Gif with my temp-art shows this in action. Notice the item follows my player, but there's an item-shaped square where I can't walk because the item's collider is still there.