#'Node3D' does not containa definition for global_translate

2 messages · Page 1 of 1 (latest)

wet bloom
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Cant use global translate in any line of code in godot 4.1.3.stable.mono on a node3d. Keep getting the above error.
var vec = new Vector3(0, -1, 0);
node.global_translate(vec);

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omg yea, I feel like a fool haha. Thanks!