#Bitmask suggestions

11 messages · Page 1 of 1 (latest)

umbral ferry
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I'm making a dungeon generator with this tileset, but I'm struggling with getting the bitmask correct (for use with the set_cells_terrain_connect function). Currently this is what it looks:

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Pink for walls

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Green for sand

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I'm so close I think

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Maybe I should be doing this with a Vector2i array 🤔

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MUCH BETTER!

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just working to remove tiles under the brick part of the wall

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because those are the shadows in my mask

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i guess my next steps would be using perlin noise and making sure things aren't smaller than 2x2

umbral ferry